| a |
PROJECTS & Images of Work
|
b |
|
| xx |
Lux (2006) is a sculpture that detects patterns of pedestrian movement and responds by triggering LED lights to illuminate a frame of transparent vertical ribs that run at intervals along the interior of the façade of the building. Inspired by concepts from light therapy, which is recognized by medical and scientific communities to provide beneficial properties in the treatment of illnesses such as Seasonal Affective Disorder, Lux uses coloured and full spectrum LED lights in its responsive aesthetic system with the idea that the sculpture addresses, both conceptually and practically, concepts of health and well being. Public art commission at Versante in Richmond, British Columbia (proposal). Collaboration with bnode.
VIEW (Night)
VIEW (Day)
Shelter Cloud (2006) is a sculpture that takes the form of an overhead canopy of glowing spheres which change colour depending on variations in barometric pressure. The cloud is formed of LED lights inside a light, flowing mass of round, acrylic, industrial-grade diffusers. As the barometric pressure changes, the colours change. Residents may treat the sculpture as an aesthetic object that displays useful data about the weather. Public art commission at Flo in Richmond, British Columbia (proposal). Collaboration with bnode.
VIEW
The Problem of Other Minds (2006) is a voice activated robotic sculpture in a glass orb which unspools a roll of paper when it hears words that it recognizes. On the spool of paper are thoughts, observations and diagrams.
VIEW (Installation View)
VIEW (Detail)
VIEW (Detail)
IN[ ]EX (2006) is an audio sculpture which creates a mesh network by releasing thousands of embedded wooden blocks into the world. The mesh network collects and processes data to form a sound environment in the space of a shipping container. Collaborative project by Kate Armstrong, Bobbi Kozinuk, M. Simon Levin, Laurie Long, Leonard Paul, Manual Pina, and Jean Routhier.
VIEW (all photos)
VIEW (Installation View at Centre A)
VIEW (Installation view at World Urban Festival)
VIEW (Installation view at World Urban Festival - Detail)
VIEW (Installation view at ISEA 2006)
Tactile Field (2005)
is an installation that streams images of people moving within and around the building at 1 Kingsway into a mechanically responsive solar powered array of translucent acrylic tiles that is mounted in front of the south-west atrium window, forming a large scale super low-resolution screen. The piece uses these tiles to display dynamic images in extremely low resolution as a way to investigate the liminal area between representational and non-representational work.
The tile grid has two modes of displaying the image: first, using LED display for low light conditions; and second, using a coloured film layer on the tiles for display in high light conditions. The piece also uses tile angle to create other visual output in the physical field, such as ripples, waves and currents. The image on the screen is created, changed and playfullly affected by both the ambient and gestural movements of people in the Kingsway space through an integrated system of cameras and input points embedded in circulation elements of the building, such as the steps and handrails of the stairwell. Public art commission at 1 Kingsway in Vancouver, Canada (shortlisted). Collaboration with bnode.
VIEW
Grafik Dynamo (2005) is a net art work by Kate Armstrong and Michael Tippett that loads live images from blogs and news sources on the web into a live action comic strip. The images are accompanied by narrative fragments that are dynamically loaded into speech and thought bubbles and randomly displayed. Animating the comic strip using dynamic web content opens up the genre in a new way. Together, the images and narrative serve to create a strange, dislocated notion of sense and expectation in the reader, as they are sometimes at odds with each other, sometimes perfectly in sync, and always moving and changing. A narrative sequence emerges but is never closed.
VIEW
PING (2003)uses a telephone system to offer a menu of options for a psychogeographer who calls in using a cell phone. The choices made by the caller when navigating the telephone system produce directions for physical movement through the city. After hearing a set of instructions outlining basic information about the project, the participant calling into the system hears a detached female voice which might say, "Stop. Peer around yourself in the cityscape in order to briefly note existing ambient zones. What is your relationship to your current surroundings? Do you exist? Press 1 to ping me." The user might press 1. "Good," the voice continues. "Locate the nearest intersection. Quickly, without engaging in analysis, decide on a direction in which you would like to travel and begin to travel in that direction. As you are walking, heroically resist incorporation into the milieu through which you move. Press 1 if you are ready to receive further information. Press 2 if you are near a French tabac. Press 3 if you desire to alter the current algorithm." Voice by Jennifer Silverman.
VIEW
CATALOGUE: Nothingness (2003) is a net.art work that uses description, image, email and javascript to interrogate some of the cultural and mechanical forms that operate in online shopping. The work is designed to exist on a parallel plane with commercial shopping sites and to offer a menu of small interventions that extend outward into the world. The theme of nothingness was chosen for the Spring catalogue in order to defamiliarize common structures found in online shops by substituting imaginary objects, states of being, and existential drama for regular items and marketing strategies.
VIEW
The Relation Papers (2002)
: Using data from a 1966 behavioral experiment testing the influence of the perception of time categories on individual behavior, The Relation Papers presents a fictional vision of two characters - The Simulating Subject and The Hypnotized Subject - as they undergo questioning at the hands of The Experimenter, his Confederate, and an Outside Observer. The work is meant to explore the combination of an existing structure with fiction so that the arrangement of fragments would retain the internal direction and logic of the information, yet be deliberate, subjective, with the quality of a fever dream.
VIEW
Explanation (2002):
Part of an ongoing series of functional concept experiments, Explanation offers an ornamental framework of radio buttons which display, in rollover, explanations for a spectrum of questions relating to belief, photosynthesis, the magnetic poles of the earth, the invention of elevators, and the relative notion of size. (uses javascript to pop-up a window)
VIEW
Reflection on the Concept Cycle of Lamb Costumes (2001) (uses javascript to pop-up a window)
|
|
xx |
|