projects

Selected works: immersive art, books, generative literature, AI-driven imagemaking, custom Flux LoRA models, prints, dynamic narrative forms, video.

The Spa at the End of Time

The Spa at the End of Time (2026)

An immersive 360 audiovisual work and a series of prints created by training an AI model on drawings and paintings of hot tubs. Explores a symbolic language inspired by techno-spiritual traditions such as theosophy, specifically the work of Hilma af Klint.

Imaginary Sculptures

Imaginary Sculptures (2026)

A contemporary reworking of Bernd and Hilla Becher's Anonymous Sculptures, adopting their serial typological logic while shifting from real industrial structures to AI-generated imaginary objects that emerge in latent space as unstable consumer-technological forms.

Infinity Today

Infinity Today (2025)

Infinity Today shifts the tub’s function from social object to cognitive vessel. Created by photographing painted and collaged panels of original textworks, these works gesture toward the classic "brain-in-a-vat" thought experiment.

OBUM

OBUM (2024–)

OBUM is an imaginary post-apocalyptic luxury brand that explores the ambiguous post-photographic space of AI-driven imagemaking. A series of still images, a video, and a custom fragrance, Latent Narrative. With Michael Tippett.

Semi-Centennial Ultra: 58 predictions

Semi-Centennial Ultra: 58 predictions (2024)

A series of predictions for the next 50 years. The work presents a speculative vision of future art, culture, and technology, where boundaries between mediums, species, and disciplines dissolve in favor of radical new modes of expression.

I, Sinkhole

I, Sinkhole (2023)

A poem written with products in a Zazzle store. The full poem can be ordered by purchasing all the products directly from Zazzle, or each line may be ordered as a separate product. A digital version is issued on Objkt as a limited edition NFT.

Self Riding Animal / Self Driving Car (2023)

Self-Riding Animal was shown at the Museum of Crypto Art, Decentraland, curated by co1born in hyperif.io.

Report from Future Times

Report from Future Times (2020)

A speculative provocation that takes the form of a video report by an unnamed source from the future who outlines the contours of a world transformed by artists and designers.

Ways of Something — Episode 4, Minute 19

Ways of Something — Episode 4, Minute 19 (2015)

A collaborative re-make in four episodes of John Berger's influential 1972 documentary 'Ways of Seeing,' which explored the hidden forces of power, wealth, and desire at work in traditional notions of art.

Space Video

Space Video (2012)

Addresses ideas of inner and outer space exploration through a generative system that mixes an original non-linear narrative with YouTube videos uploaded in real time.

Medium

Medium (2011)

A print book which revisits Marshall McLuhan and Quentin Fiore's 1967 book The Medium is the Massage. The original book has been flattened and matched with compositionally similar images from the internet.

PATH and Pattern Language

PATH and Pattern Language (2011 / 2005–2007)

PATH is a 12 volume bookwork with text generated by the physical movement of an anonymous individual living in the city of Montreal between 2005–2007.

Source Material Everywhere

Source Material Everywhere (2011)

A remix that collects the Wikipedia entries for the three terms — "Source", "Material" and "Everywhere" — and compiles them into a printed book in an edition of 1.

Why Some Dolls Are Bad

Why Some Dolls Are Bad (2007)

A dynamically generated graphic novel built on the now-defunct public Facebook API that engages themes of ethics, fashion, and artifice.

Grafik Dynamo

Grafik Dynamo (2005)

A net art work by Kate Armstrong & Michael Tippett that loads live images from the internet into a live action comic strip with dynamically generated narrative fragments.

PING

PING (2003)

PING distributed psychogeographic commands to participants calling in to a custom software platform from their cell phones — at a time when you still had to ask people to bring a cell phone.